You made some cool scripts for Maya and would like to, say write statistics data out so you can validate between versions, or visualize data so you understand what’s happening in your algorithm. Standard python has a couple of features to help you along, but you are destined to need a module or two. PyPI […]

# Month: January 2014

# Mesh as Graph

The approach I have chosen for mesh segmentation involves representing the mesh as a graph. This graph will allow for algorithms such as Dijkstra’s shortest path and Floyd-Warshall all-pair-shortest-path to be calculated. What is a graph? A graph is a set of nodes (depending on your convention you can call them nodes or vertices) connected […]