class Vector3(object):

This is my implementation of a vector class for Python. The class was developed while I was working with Maya’s cmds module which returns objects as strings and thus needed a way to handle the data. It uses Tuple as its core data because of its fast initialization which saves time when working with millions […]

print “Hello World!”

Even thou the site is still not fully fleshed out, I’ll have to start using it at some point. And why not start with describing one of my current ¬†projects! I’m redoing one of my university projects entitled “Grass Generator” where my tool wrote out RIB’s containing selected geometry(triangulated) from Maya and generated RenderMan curves […]